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Revision as of 23:21, 25 March 2009
Contents
Welcome to the Grand Prix Legends Wiki !
History
Grand Prix Legends was developed by Papyrus and published by Sierra back in 1998. David Kaemmer, Randy Cassidy and many others created a very unique simulation compared to the previous released simulations from Papyrus.
What is simulated ?
The original Grand Prix Legends covers the last Formula 1 season without aerodynamic help like wings. It simulates 7 car physics and 11 tracks. You can race against a field of 19 drivers. And you can race online against others as well as with others and the AI.
Cars
There have been a lot more cars involved in the 1967 season but Papyrus did it best and included the following cars:
- Brabham BT24
- BRM P115
- Coventry
- Eagle-Weslake T1G
- Ferrari 312
- Lotus 49
- Murasama
The Coventry is a Cooper T81B while the Murasama is the Honda RA300. The names had to be changed because they could not get the rights to include the original names. According to various people there seem to be different reasons why this happened.
Tracks
There are 11 tracks included. The tracks are build like the originals have been in 1967. The following tracks are included:
- Kyalami (South African Grand Prix)
- Mexico (Mexican Grand Prix)
- Monaco (Monaco Grand Prix)
- Monza (Italian Grand Prix)
- Mosport (Canadian Grand Prix)
- Nürburgring (German Grand Prix)
- Rouen
- Silverstone (British Grand Prix)
- Spa (Belgian Grand Prix)
- Watkins Glen (United States Grand Prix)
- Zandvoort (Dutch Grand Prix)
Rouen is the only track which was not historic correct because in 1967 they drove at Le Mans, Bugatti.
AI Drivers
There are a lot of the original driver names included but due to various reasons some miss.
Wheather
There's no changing weather. You drive in perfect weather enviroment which has no influence on the car.
Tire wear
There's no tire wear. Although the tires can heat up and loose traction. But driving a bit more carefull you can lower the tire temps easily. Additional if you start a session with new/fresh tires you will notice that traction will get better as the tires build up some heat.
Brake fading
There's no brake fading simulated
Fuel
The cars definitely use fuel and the cars get lighter when driven. The car will behave different with a full fuel tank and with an empty one.
Weight Transfer
The simulation simulates weight transfer and this is noticable.
Pit Stops
You can drive into the pits but you can't refuell the tank or change tires there.
Community
There's a strong community which supports Grand Prix Legends. This community has developed new features as well as new cars as well as new tracks. At this moment there are several car & physics mods frely available for Grand Prix Legends:
- 1965 F1 Season (real season)
- 1966 F1 Season (real season)
- 1969 F1 Season (real season)
- Thunder Cars (fantasy)
- GPL Night Mod (fantasy night driving F1)
Many more are in development like the Can-Am Series, the 1968 F1 season, the 1967 Sports Cars and some more.
There's an incredible amount of tracks build. Here's the current statistics from the GPL Track Database:
- Total Tracks listed in the database : 577
- Real Tracks : 368
- Fantasy Tracks : 203
- Final Release : 480
- Beta Tracks : 58
- Alpha Tracks : 39
Wiki
This wiki will try to help you with information around the Grand Prix Legends simulation. Like every project, this project needs help to fill in the various spots like Track Guides, Setup Guides, Support for known problems, Track Creating Guides as well as Car Creating guides. Due to abuse of public open sites and that we can't monitor this pages often enough, user editing is granted by contacting us. We'll create a place at the SRMZ where you can offer your help as well as give feedback and suggestions. At the moment of writing you'll find this stuff here: